Lectures:
3D modeling
- solids
- point based representations, mesh reconstruction
- voxels, rendering, mesh reconstruction
Physically based rendering
- foundations of radio- and photometry, lighting, reflection
- advanced lighting models, BRDF, subsurface scattering
- global illumination: rendering equation, models for solutions
- Monte Carlo path tracing, Metropolis light transport, irradiance caching, photon mapping
Animation
- interpolation, kinematics
- motion capture
- dynamics: particle and mass-spring systems, animation of fluids, rigid bodies, deformable models
- facial animation
Laboratory:
Laboratory projects, where students implement their own solutions for visualization and animation of 3D models. Lab work is distributed over the semester, one homework for each content block and a seminar through the semester with a final presentation of results.