Mobile learning (m-learning) is developing rapidly in the world as the use of mobile devices is becoming popular and accessible financially and technologicaly. At the end of 2012, there were more than 6,8 billion mobile users in the world, which comprises 96% of the world population (source: The International Telecommunication Union, 2013). The contemporary way of living allows to be persistenlty connected to Internet, which enables students to seek for untraditional learning environments: dislocated from the classrooms, flexible in time, ubiquitously available and tailored to advances in technology. However, regardless of the development strategies for the period up to the year 2016, in practice, development of m-learning applications is based mostly on the enthusiasm of individual educational institutions or teachers. In this bilateral cooperation we propose to establish the first standard theoretical/educational framework for development of game-based learning and to develop and evaluate a set of such sample game-based learning applications.